Ecco cosa dice la ngd sul futuro.
2 partecipanti
Pagina 1 di 1
Ecco cosa dice la ngd sul futuro.
About quests and player retention.
we just don't have the resources to do a lot more quests, it took us months just to do 10 levels for each realm (which is like 8 hours of gameplay)
We have data about when players leave and we are loosing most players in the very first hours of gameplay, this is why we are working so hard on the initiation areas.
we know that level 15 to level 35 is the next retention sink.
We have a new idea to tackle that, its already designed, we wanted done for the next update but it will have to wait until december...
its a mid level RVR area/system, that will add to the overall invasion effort.
Grande!!! un'area intermedia di war zone.
About grinding
we did say that grinding should be more difficult for ranged classes than melee classes and most people agreed to that. We don't want to make grinding more tedious we are trying to make it more challenging.
We may have now opened the opportunity to actually lowering the experience curve and have a better equilibrium in grinding speed per class
Se avete un arcere grindatelo ora, che dopo sarà più difficile, per i guerrieri invece sarà più facile. Stanno pure pensando di abbassare la curva dell'esperienza
we just don't have the resources to do a lot more quests, it took us months just to do 10 levels for each realm (which is like 8 hours of gameplay)
We have data about when players leave and we are loosing most players in the very first hours of gameplay, this is why we are working so hard on the initiation areas.
we know that level 15 to level 35 is the next retention sink.
We have a new idea to tackle that, its already designed, we wanted done for the next update but it will have to wait until december...
its a mid level RVR area/system, that will add to the overall invasion effort.
Grande!!! un'area intermedia di war zone.
About grinding
we did say that grinding should be more difficult for ranged classes than melee classes and most people agreed to that. We don't want to make grinding more tedious we are trying to make it more challenging.
We may have now opened the opportunity to actually lowering the experience curve and have a better equilibrium in grinding speed per class
Se avete un arcere grindatelo ora, che dopo sarà più difficile, per i guerrieri invece sarà più facile. Stanno pure pensando di abbassare la curva dell'esperienza
Isemon- Admin
- Numero di messaggi : 429
Data d'iscrizione : 04.09.08
Età : 37
Località : Firenze
Foglio di personaggio
Classe: Conjurer
Razza: Wood Elf
Nomi altri pg: Hunthor, Elrik
Re: Ecco cosa dice la ngd sul futuro.
Molto interessante, delle buone nuove sono sempre ben accette, rinnovano anche l'interesse.
A sto punto porto avanti Mago Otelma visto che Raphael è quasi 45 e inteoria dopo dovrebbe essere piu facile per lui.
A sto punto porto avanti Mago Otelma visto che Raphael è quasi 45 e inteoria dopo dovrebbe essere piu facile per lui.
Raphael- Membro del clan
- Numero di messaggi : 37
Data d'iscrizione : 28.04.09
Età : 62
Località : Terni
Foglio di personaggio
Classe: Molta
Razza: Maiale
Nomi altri pg: Kriptik, mago Otelma, Breme, Socrate, Orazio
Pagina 1 di 1
Permessi in questa sezione del forum:
Non puoi rispondere agli argomenti in questo forum.